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Gaoyang Mi
Technical Level Designer
ALAN WAKE 2 Inspired Level Blockout
Personal Project
Duration: 4 Weeks Half-Time Whiteboxing + 1 Week Set Dressing
Description: This portfolio piece showcases a survival horror level for a third-person shooter game, drawing its primary inspiration from Alan Wake 2 and games within the Resident Evil franchise. The design of this level is centered around:
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Creating an atmosphere of terror and suspense, through the use of lighting
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Telling an understandable story through environmental storytelling, and documents
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Helping the player construct a cognitive mapping, a mental map, through
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constructing distinctive POIs
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player guidance techniques
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Engine & Tools Used:
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Unreal 5
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Blueprints
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Modeling Tool
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Landscape Tool
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Foilage Tool
Design Principals:
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Make players feel guided by using lighting, landmarks, and memorable space
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The next destination should always/almost be visible to the player, but the path to it might be hidden
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Incorporate multiple types of space
My Work: I was responsible for conceptualization, whiteboxing, blueprinting, playtesting, set dressing, and lighting of the level. I modded the asset pack to better suit my need for player movement and camera settings. I also successfully implemented the following gameplay mechanics.
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AI Functionalities
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Switch Reality Mechanic
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High Beam Flashlight that weakens enemies
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Cinematic Trigger Events
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Document Collecting Mechanic
Asset Pack: Third Person Shooter Kit v2.0
LEVEL LAYOUT

Layout

Legend

Layout
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OVERVIEW




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MOODBOARD

INTENSITY DIAGRAM

SET DRESSING




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BLUEPRINTING

Switch Reality Mechanic

Line Trace

Switch Reality Mechanic
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FULL WALKTHROUGH
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