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Gaoyang Mi
Technical Level Designer
Fantasmagorie
Collaborative Project
Level Designer
Duration: 4 Weeks Half-Time + 32 Weeks (15h / week)
Description: This is my Capstone project in Florida Interactive Entertainment Academy, UCF, where I worked mainly as a level designer in a 20 people team. I concepted, prototyped, whiteboxed, and did set dressing on the backstage and catwalk areas in Vertical Slice, and built action blocks to test game mechanics. I'm responsible for the entire Workshop areas in the final product.
Progress: It's released on Steam! Steam Page
Engine & Tools Used:
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Unreal 5
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Blueprints
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Level Streaming
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Modeling Tool
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Maya
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